An eternal problem in MMOs is equalizing the speed of progress. Players, who have more free time, can advance much faster than a typical “casual player”. At first glance, there
The previous version of the game was released in the second half of the 2000s. At that time, especially in browser games, user interfaces were not at the highest level.
If you’re not from Poland, chances are you’ve never heard of Vis Arcana. Let me show you what it’s all about. In the mid 2000s, when browser games were all
If you are interested in what main technology we use in the game – here’s a post for you! Let’s start with some history, however. The first version of the
After the last brainstorming about expeditions, we came up with some ideas. Before we get to them, we would like to thank everyone for comments and ideas (here, on Facebook
Vis Arcana has four types of expeditions the hero can go on – near, far, exploration and guide. The guide chooses randomly from other types, so in practice there are
The original version of the game was based on a rather complicated system of land and cities. The first version allowed you to have many municipalities, from which you could
Years ago, the Vis Arcana browser MMORPG game was created. It brought together thousands of players, creating relationships that have survived to this day. Unfortunately, the game itself did not