Quite a few MMOs suffer from the problem of balance with extreme values describing the players. It doesn’t matter what type of game it is and what the values are
According to a survey conducted earlier, the combat in the game is non-interactive – the result depends mainly on good preparation and proper selection of the target of the attack.
The magic system was one of the most advanced of the original game. Proper selection of spells could completely change the course of a fight. Unfortunately, it was also very
One of the problems of the previous game version was the problem of diversity of alliances from the point of view of the game system. If the alliances built everything,
An eternal problem in MMOs is equalizing the speed of progress. Players, who have more free time, can advance much faster than a typical “casual player”. At first glance, there
The previous version of the game was released in the second half of the 2000s. At that time, especially in browser games, user interfaces were not at the highest level.
If you’re not from Poland, chances are you’ve never heard of Vis Arcana. Let me show you what it’s all about. In the mid 2000s, when browser games were all
If you are interested in what main technology we use in the game – here’s a post for you! Let’s start with some history, however. The first version of the
After the last brainstorming about expeditions, we came up with some ideas. Before we get to them, we would like to thank everyone for comments and ideas (here, on Facebook
Vis Arcana has four types of expeditions the hero can go on – near, far, exploration and guide. The guide chooses randomly from other types, so in practice there are