Energy
An eternal problem in MMOs is equalizing the speed of progress. Players, who have more free time, can advance much faster than a typical “casual player”. At first glance, there
Devblog
An eternal problem in MMOs is equalizing the speed of progress. Players, who have more free time, can advance much faster than a typical “casual player”. At first glance, there
The previous version of the game was released in the second half of the 2000s. At that time, especially in browser games, user interfaces were not at the highest level.
If you’re not from Poland, chances are you’ve never heard of Vis Arcana. Let me show you what it’s all about. In the mid 2000s, when browser games were all