The previous version of the game was released in the second half of the 2000s. At that time, especially in browser games, user interfaces were not at the highest level. Vis Arcana also had that problem – the game consisted of many subpages available from an overgrown menu.
Complicated navigation combined with a lot of text is not something that the average player can accept today, especially on mobile platforms. This can only mean one thing – changes at the root.
Focus on the city
According to the new concept, the basis for the player will be a single city. The menu items in the previous version often correspond to actions available after the construction of specific buildings. When designing the appearance of the game, we came to the conclusion that most of the navigation can be reduced to “visiting” buildings in the city. We decided to put the city view in the spotlight.
The main screen is divided into three parts: current status at the top, buildings (which can be navigated sideways) in the middle and quick navigation at the bottom.
The status bar shows current information about the player, e.g. health status or new messages. We don’t know yet what will end up there – the amount of information is quite large and we have to choose the most important things. Mobile platforms do not have much space available; a flood of information is not good by itself, even if place is found.
The city view shows the current state with all built buildings. Any building that offers something to do can be visited, e.g. the entrance to the smithy goes to the crafting screen. In addition, there are elements that are not buildings but allow you to perform actions, e.g. a road leaving the city is used to set off on an expedition. The entire screen can be scrolled sideways along with the expansion of the city. This screen changes depending on what is being done at the moment (e.g. interiors of buildings).
At the very bottom is the quick navigation bar, which changes depending on the current screen. For the city, this is quick access to buildings; for messages to folders, etc. Some screens have this bar at all, where it is not needed.
As you can see, the game in the new version looks completely different. We hope that the new interface will be much more user-friendly. At the same time, using more graphics reduces previous endless text walls. Let us know if anything else should be changed.