Stacking and balancing
Quite a few MMOs suffer from the problem of balance with extreme values describing the players. It doesn’t matter what type of game it is and what the values are
Devblog
Quite a few MMOs suffer from the problem of balance with extreme values describing the players. It doesn’t matter what type of game it is and what the values are
According to a survey conducted earlier, the combat in the game is non-interactive – the result depends mainly on good preparation and proper selection of the target of the attack.