Blacksmith – crafting in practice
Some time ago, we described a new concept of crafting. Now we would like to present what it looks like in the game. The key building for crafting is the
Devblog
Some time ago, we described a new concept of crafting. Now we would like to present what it looks like in the game. The key building for crafting is the
Holidays are over and it’s time to go back to work! The main map view goes first, where players will be able to find each other’s cities. The previous version
Most MMORPGs can be improved by introducing unpredictable elements. One of the types of such elements are random events. Events have been present in games for ages – including the
A combat arena is a common element in RPG games. It could not be missing in VA as well. Let’s see what fights in front of an audience look like.
We recently described the idea of quickly attacking other players with a similar skill level. Of course, the option to manually select a target cannot be missing. First, we need
A direct attack on another player in the game was originally a fairly manual mechanism – you would select a potential target and then fight if it was within the
The temple was, and still is, an important component of the game. In addition to removing curse from items, you could get a gift of items and healing. Unfortunately, with
The previous two crafting and trading posts showed what a thriving economy can look like. In addition to creating and selling items, there is another matter of enchanting them. Let’s
The last entry on crafting shows the seeds of the economy in the game. Our goal is to create a thriving market where players can trade whatever they want. In
The loot system is one of the most advanced aspects of serious MMOs. It must meet several basic conditions: noticeable progression diversity usefulness At the same time, several pitfalls should