The magic system was one of the most advanced of the original game. Proper selection of spells could completely change the course of a fight. Unfortunately, it was also very
One of the problems of the previous game version was the problem of diversity of alliances from the point of view of the game system. If the alliances built everything,
An eternal problem in MMOs is equalizing the speed of progress. Players, who have more free time, can advance much faster than a typical “casual player”. At first glance, there
The previous version of the game was released in the second half of the 2000s. At that time, especially in browser games, user interfaces were not at the highest level.
After the last brainstorming about expeditions, we came up with some ideas. Before we get to them, we would like to thank everyone for comments and ideas (here, on Facebook
Vis Arcana has four types of expeditions the hero can go on – near, far, exploration and guide. The guide chooses randomly from other types, so in practice there are
The original version of the game was based on a rather complicated system of land and cities. The first version allowed you to have many municipalities, from which you could