Manual attack target selection
We recently described the idea of quickly attacking other players with a similar skill level. Of course, the option to manually select a target cannot be missing. First, we need
Devblog
We recently described the idea of quickly attacking other players with a similar skill level. Of course, the option to manually select a target cannot be missing. First, we need
A direct attack on another player in the game was originally a fairly manual mechanism – you would select a potential target and then fight if it was within the
The temple was, and still is, an important component of the game. In addition to removing curse from items, you could get a gift of items and healing. Unfortunately, with
The previous two crafting and trading posts showed what a thriving economy can look like. In addition to creating and selling items, there is another matter of enchanting them. Let’s
The last entry on crafting shows the seeds of the economy in the game. Our goal is to create a thriving market where players can trade whatever they want. In
The loot system is one of the most advanced aspects of serious MMOs. It must meet several basic conditions: noticeable progression diversity usefulness At the same time, several pitfalls should
Player alliances are one of the most important aspects of Vis Arcana. Similar to guilds from other RPGs, they allow groups of friends to unite to achieve common goals. In
In the previous post, we described the new stacking system and the problem it solves. Unfortunately, this solution does not eliminate the values that break the balance in the special
Quite a few MMOs suffer from the problem of balance with extreme values describing the players. It doesn’t matter what type of game it is and what the values are
The magic system was one of the most advanced of the original game. Proper selection of spells could completely change the course of a fight. Unfortunately, it was also very