Time for a second look at how our backend is made. In the previous one, we showed how technological foundations can positively influence development. Now it’s time to show how
A direct attack on another player in the game was originally a fairly manual mechanism – you would select a potential target and then fight if it was within the
According to a survey conducted earlier, the combat in the game is non-interactive – the result depends mainly on good preparation and proper selection of the target of the attack.
If you are interested in what main technology we use in the game – here’s a post for you! Let’s start with some history, however. The first version of the